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Ottawa
Chinese Martial Arts
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Overview
> History > Culture > Video Games and the New Arm Chair Warriors |
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Video Games
lectronic games that incorporates a martial arts theme can first be
traced to the scrolling game designed for the coin operated console
market. The first martial arts game to use a fighting premises is Kung-Fu
Master (1984) and Karate Champ (1984). Both are scrolling video games
licensed by Data East in North America. This concept was extremely popular
so similar games quickly follow:
- 1987 - Double Dragon. Shinobi (Sega)
- 1987 - The original Street Fighter series One or two players could
take control of Shotokan karate masters Ryu (1st player) or Ken (2nd
player), fighting through ten international opponents each from the
U.S., Japan, England, China and Thailand. Capcom Street Fighter II
earned its spot on the short list by single-handedly (well, double-handed
and doubled-footedly) creating the one-on-one fighting game boom that
took over the arcade in the 1990.
- 1988 - Double Dragon II - The Revenge
- 1989 - Teenage Mutant Ninja Turtles
- 1990 - Double Dragon 3 - The Rosetta Stone
- 1992 - SNK released Art of Fighting, Mortal Kombat
- 1993 - Virtua Fighter
- 1993 - Mortal Kombat II
- 1995 - Double Dragon (Neo Geo) Technos Japan, Tekken, Virtua Fighter
2, Mortal Kombat 3, Ultimate Mortal Kombat 3
- 1996 - Tekken 2
- 1997 - Tekken 3, Mortal Kombat 4
- 1998 - Virtua Fighter 3, Virtua Fighter 3 Team Battle
- 1999 - Tekken Tag Tournament
- 2000 - and beyond, Dead or Alie, Soul Calibre, WWF wrestling, UFC
Xtreme.
With the advent of the arcade game Virtua Fighter in the early 1990's,
fighting games became three dimensional virtual reality games. Fighters
have hair, wear clothes that move in the wind, and demonstrate powerful
moves that look like real martial arts. In fact, during the creation
of Virtua fighter, game developers consult with martial artist and capture
authentic martial arts techniques such as baji and preying mantis for
their games. Game players can choreography intricate and complicated
fight scenes between electronic characters of different styles - performance
without the dedication and training required in real life.
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The early Karate Champ game pitted two-dimensional
figures against each other in a karate tournament. By using a reference
chart just below the moniter you could make combinations in joystick
movement for various moves (i.e. up with left and right the right
joystick would make a jumping head kick). Karate Champ was developed
by Japanese company Technos and publshed by DataEase. Technos also
produced Nekketsu Kouha Kunio-Kun and Sou-Ryuu which, when licensed
to Taito in the West, became Renegade and Double Dragon |
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Virtua Fighter the break through game from arcade
and now on the Sony Playstation. Pioneered the use of realistic
fighting moves and three dimensional graphics for hand to hand combat.
Now it its fourth version. Virtua Fighter has developed quite a
following with website devoted to learning the techniques of each
fighter. |
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Dead or Alive 2 is a controversial both because of
its realistic fighting as well as its exploitative use of female
images. It is a beautifully rendered game with a good Artiifcial
Intelligence (AI) fighting. It is available on the Sony Playstation.
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The gaming industry is continually improving and their products are
more entertaining and realistics. However, those games are only entertainment
and have no relationship to training in the Traditional Martial Arts.
Electronic games are part of pop culture. It it generates interest in
the rich culture offered by the martial arts then it is a positive influence.
If omputer games generates unreasonable expectations of the conepts
of competition and fighting, then it is a negative influence.
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New Arm Chair Warriors
The Internet brought about an explosion
of information about the traditional martial arts training.
However, this electronic era has also increase the amount of noise that
are masking the correct message about the martial arts. Most martial
arts schools, regardless of their knowledge and expertise, can now market
to the world. There are many instant master with extremely strong opinions
on what they think martial arts is or is not. One need only to venture
in to the USENET news groups such as alt.rec.martial-arts to see the
latest flame wars on which is the most effective combat system ever.
In our opinion, this variety and interest is generally good if it continue
to promote both the martial and civil spirits that encompasses traditional
training. It is bad if it appeals to the negative side of human nature.
Martial arts training is about a particular philosophy and lifestyle
that cannot obtain from games or the key board but in constant training
and practice.
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References
[1] KLOV (Killer
List of Video Games), International Arcade Museum [2003/03]
[2]
Google Web Directory Arcade Games - Games > Coin-Op > Arcade Games
s. [2003/03]
[3] PC Gamer Online
Online magazin[2003/03]
[4] VFDC , Techniques and tournaments
[2003/03]
[5] Virtua Fighter 4 Evolution
the official website In Japanese [2003/03]
[6] Dead or Alive 2
Official site in Japanese [2003/03]
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Copyright
2003
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Last
update: 12/13/2003
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